I just deleted a lengthy entry on the obscene workload that's kept me away from my film almost the entire year so far, because who gives a shit about that?
There's been a teaser trailer in the works for a while, but for the longest time our ship was rudderless, as the director (me) was physically incapable of contributing substantially to production.
That time has been over for a couple weeks now, though, and progress is swift! We're moderately bottlenecked right now by some short-handedness in textures and fx animation, but those few crew members are putting their very best efforts into it, and pushing hard to get things done. The teaser is only 30 seconds long, but in order to render the dozen or so shots we first have to finalize the look of all the assets in those shots, and that's quite a bunch of stuff to polish up before lighting can even get started.
The animation part of the teaser is finished, so while the look dev team keeps plugging away, I'm prepping the animators for the inevitable arrival of full sequences in their in-boxes, hence little face tests like the one I posted Sunday. We're getting geared up at long last, because although life sought to delay things a bit, the day I've been waiting for is coming soon: FULL SCALE ANIMATION WILL BEGIN.